Russian Zombie Addon by Lennin

NOTE!: All credit on Anim's, scripts, and such goes to tracy_t and his team. All textures are by BIS. All I 
did was modify the cpp. THIS ADDON DOES NOT REQUIRE THE UNIFIED ZOMBIE ADDON BY TRACY_T (But is recommended
by this maker)
With that out of the way.

Units - Found under EAST->Lennin's Zombies (Group under EAST->Lennin's Zombies->The Old Crew)
Zombie Soldier - Basic USSR troop in ZOMBIE form.
Zombie officer - Officer of the USSR in zombie form as well.
Zombie Crew - What do you think;)?
Zombie Angelina - Angelina's back and pissed(with a craving for human flesh)!

What's NOT INCLUDED
OFP UNIFIED ZOMBIES - Read above
ZOMBIE GUBA - No killed textures, is never killed in game.
ZOMBIE PILOT - Any pilot would have fled in his jet or chopper and if killed, his body would have been 
burned up (plane crash).
ZOMBIE MEDIC - Make it yourself.

FINAL NOTE!: DO NOT E-MAIL TRACY_T FOR QUESTIONS. HE DID NOT MAKE THIS PACK! EMAIL ME AT
WHOOSLINE@YAHOO.COM (MUST HAVE ZOMBIE IN SUBJECT)
Now for the instructions on use NOTE: THIS IS TAKEN FROM TRACY_T'S README.

HOW TO USE THESE BAD BOYS:

1) In your zombie mission, create a GAME LOGIC unit, with initialisation string

gblAllTargets = [Player]

append to this array all the units you want to be targeted by the zombies, e.g.

gblAllTargets = [Player] + units group1 + units group2 + units group3 + units group4

2) Create a GAME LOGIC unit containing the following initialisation string:

gblZombieDamage = 1

This means 1 hit from a zombie kills you. Set to .5 for 2 hits, .2 for 5 hits etc.

3) Drop in yer zombies (ONLY DR. TONGUE DOES NOT WORK YET.) and LET BATTLE COMMENCE!!!

YOU WILL GET A LOT OF DEBUG MESSAGES FROM THE ZOMBIES. THESE DEBUG MESSAGES GLOBALCHAT THE HUMAN TARGETS AND WILL BE REMOVED IN THE 
NEXT BETA RELEASE (which will be tomorrow or monday). ALL OF THE WORK I AM COMMENCING NOW WILL BE BACKWARD COMPATIBLE, SO START CREATING 
YOUR MISSIONS *NOW*!

The following code should be part of your mission for good housekeeping. This basically updates the "live target list" so zombies don't 
attack corpses.

Exec the code from a game logic unit, e.g. 
[] exec "monitortargets.sqs"
Code Sample
#outer

_uc = count gblAllTargets
? _uc == 0: exit
Player globalchat format["No of targets: %1", _uc]

_y = 0

#inner
? _y>= _uc: goto "wait"
_u = gblAllTargets select _y
? alive _u: goto "nxt"

gblAllTargets = gblAllTargets- [_u]
goto "outer"

#nxt
_y = _y+1
goto "inner"

#wait
~4
goto "outer"


Thank you
-Lennin